Re: [DM-dev] Re: Suggestions for work on DungeonMaker (Peters reply)
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From: stephan b. <st...@ei...> - 2004-02-09 16:13:52
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On Monday 09 February 2004 17:01, Henningsen wrote: > > I'd forgotten this list, it's been silent for so long.... > > but it's interesting to see something happen. > > Yeah. I think I'm gonna write DungeonMaker 3 pretty soon. Hi, Pete! If you do, i wanna add support to it for my serialization layer: http://s11n.net One of the major inspirations behind that library was the work i did on saving/loading on DM a couple years ago. i never had good code for loading the object tree, and that always frustrated me. That lib eliminates those problems. That said, it may have some requirements you can't live with (like a recent C++ compiler [gcc 3.2+]). Also, the classload itself is quite interesting, and may be useful in DM. See: http://s11n.net/class_loader/ > for an RPG-type game, where the MOBs don't just stand around waiting > to be killed, but conduct their own "lives" and will respond to the > players' actions in a realistic way. If you manage to do that, i'd like a copy to run on myself ;). -- ----- st...@ei... - http://www.einsurance.de "If you stopped telling people it's all sorted out after they're dead, they might try sorting it all out while they're alive." -- Terry Pratchet |