Re: [DM-dev] Commentary on a 2D version
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From: Henningsen <sh...@gl...> - 2004-02-10 20:46:58
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At 02:02 PM 2/9/04 -0500, George wrote: >Having made the suggestion of a 2D version, it seems that my exact intent was a little unclear. > >I see a 2D version as being useful for testing the various AI algorithms and AI engin that we intend to use without the burden developing in 3D. For example consider the following sections of a dungeon: >>(snip) >My though is that with a 2D, down-looking view we can observe the actions of the MOB's and see if they are behaving as we expect them to. For example, if the patrolling MOB in the above example detected the noise, and changed state from patrolling to investigation, but reversed direction and moved away from the disturbance, we could conclude that there is a problem in our algorithm. Note, that this behaviour might not be readily apparent in a 3D version since the only the MOB's in the field of view would be observable. > >Hope this gives a few more details on what I was hoping to accomplish in a 2D version. Oh, I fully concur with this. I always envision the "DungeonHack" program as having as many 3d and 2d windows open as the user wishes, and the 2d-windows (for now, anyway) would display the mapview as is is already (somewhat primitively) implemented in the current DungeonMaker (just add circles for MOBs and avatars). Peter |