Re: [DM-dev] Dungeonmaker going on version 2 ...
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From: stephan b. <st...@wa...> - 2002-02-20 12:08:17
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good morning! Sorry for my delayed response - i've been skipping work and staying offline the past couple of days. On Saturday 16 February 2002 22:12 pm, Henningsen wrote: > >as i said, yours is certainly the most unique approach to dungeon creation > > in the world. > > Yeah, but does it make good dungeons? That's really the big question. They look great to me. > >Keep sending it... > > I'm sending a bunch of dungeon designs together with the latest DM.cpp by > separate mail, for your inspection. And then, please let me know what you > think... any ideas how to make these dungeons better? Anything in Tunneler > behavior that you find irritating? i'll take a look this evening. We changed our office layout and now 4 people have a direct view over my shoulder at all times. While looking at source code is no problem (few people here know C++), playing with the dungeons is ;). ----- stephan Generic Universal Computer Guy st...@ei... - http://www.einsurance.de Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67 "People might not think that was much of a position of power, but then they'd never been minutes secretary to a meeting of slightly deaf old men." -- Terry Pratchet |