Re: [DM-dev] DM status update
Brought to you by:
acdalton,
henningsen
From: Henningsen <pe...@al...> - 2001-08-31 00:16:08
|
At 10:22 AM 8/29/01 +0200, you wrote: >On Wednesday 29 August 2001 04:13, you wrote: >> Render-as-we read? As I see it, we read the data in and use it to >> initialize the DungeonMaker internals (nothing's rendered at this time). > >Sorry, I meant when reading data from a file. For example, read one line >which says "room=x,y,w,h,..." and then draw it to the grid immediately. You mean the data is entered in the map-array, right? Not actually rendered to the screen, eh? >> Saving a dungeon back to "dungeon data" format is not what we want to do. > >Yeah, I've given up on that for now. Heureka! ROFL! >> Sorry to hear about the QUB leak. Hope you got the right tools to catch it. > >It was one I could catch with cerr, luckily. I'm still paranoid about memory >leaks in C++ (because my background is mostly Java, where that doesn't >exist), so I tend to print debug output for all objects when they die. Very smart move. According to my book, you can also use the FSF's "checker" program to check for memory leaks, though I hevn't tried it myself. Cheers, Peter |