Re: [DM-dev] rotation/orientation: found the solution
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From: Stephan B. <ste...@ei...> - 2001-05-15 08:43:28
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On Monday 14 May 2001 14:46, you wrote: > >Rotation, I've decided, I will handle at the render level - render > > it all, then rotate that rendered object. Much simpler to deal > > with, and 100% effective for dungeonmaker purposes. > > I thought you wanted rotation of dungeon elements for interactive > design. Once a design is set, i don't see where we would need to > rotate anything. I do, actually, but I don't want to implement it just yet ;). I'm being=20 lazy, so that feature can wait. :) I'll probably not do anything at all=20 with rotation until I get ready to do that part of the dungeon designer. > >Another to-do of mine is to add command-line-style args parsing > > support to PropertyList. This will allow SIMPLE grabbing of command > > line options to libDM clients, like this: > > Hmm, yeah, I don't see the usefulness of that, but if you do... just > remember not to add any functionality that you have no use for > yourself;-) Wouldn't think of it ;). I know it doesn't sound very useful at first, but it allows us to have=20 a static, global config object where any number of clients can read and=20 share config data. Actually, in this context it's not as useful as a=20 long-running app (where DM is a "run to quickly generate output" app). I'll be back on the home PC tonight and will try to finish up the=20 BlockElement stuff. I'll keep you posted, of course. ----- Stephan Beal Generic Universal Computer Guy ste...@ei... - http://www.einsurance.de Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67 "What the flesh requires keeps the heart imprisoned." -- Depeche Mode |