Re: [DM-dev] Dungeon Rendering :)
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From: Stephan B. <st...@wa...> - 2001-05-01 02:39:28
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On Tuesday 01 May 2001 00:45, you wrote: > >> Remember to give doors the number 7;-) like in floor=0, wall=1, high > >> wall=2,... door=7! > > > >Ah, yes, I forgot about that. I'll fix that tonight. > > That's just for the internal parameters - when the map is printed, it can > of course be anything... "D" would probably be best i think. When you talk > about "rendering", I presume you mean rendering to the "Map" object inside > the DungeonMaker? You're not putting some kind of "rendering-to-screen" > function in the program, right? That should all be left to the users IMO. Nonono... I mean "rendering to some object using X/Y coordinates and int values, using the DMGrid interface." :) -- ----- Stephan Beal - st...@wa... http://qub.sourceforge.net - http://stephan.rootonfire.org http://dungeonmaker.sourceforge.net "Now I'm not normally the kind of person who likes to trespass, but sometimes you just find yourself over the line." -- Bob Dylan |