Re: [DM-dev] design decision question:
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From: Stephan B. <ste...@ei...> - 2001-04-26 13:45:01
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On Thursday 26 April 2001 15:05, you wrote: > In the DungeonMaker we should have a flat hierarchy, with just the > Map coordinates used for everything. In the DungeonDesigner you can > use nested hierarchies and build veritable palaces from walls if you > want. I'm sorry i didn't write earlier, but if (as i hope you do) you > go with my "no rooms in the DungeonMaker"-policy, this becomes all > very simple. And simple is the way we want it. Otherwise i might > never understand your code, and then what? Yes, following your earlier suggestion I will go with the all-walls=20 approach. Rooms are only wrappers which ease the work of using more=20 than one wall at a time. > >If you'll tell me that the crawlers simply analyze the grid after > > the rooms have been rendered to it, I'll continue with this more > > heirarchical approach. > > The crawlers do not interact with rooms objects in any way, they just > "see" with GetMap(i , j). But put all that complex stuff in the > DungeonDesigner. Please? Ah, good. Will do. ----- Stephan Beal Generic Universal Computer Guy ste...@ei... - http://www.einsurance.de Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67 "Belief makes a hollow place. Something has to roll in to fill it." -- Terry Pratchet |