Re: [DM-dev] Plans for DungeonMaker 1.x and 2.0
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From: Stephan B. <ste...@ei...> - 2001-04-26 13:28:14
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On Thursday 26 April 2001 13:49, you wrote: =2E.. > My opinion is that if we get Walls into the DungeonMaker, Rooms > become redundant, and are just a source of unneeded complexity and The do become redundant, but they offer a MUCH simpler interface for=20 adding 4 walls at a time. I've got the room object about 1/2 done, and=20 it's got several convenience methods for creating sets of walls. This=20 saves the user the hassle of lining up x/y, etc. I'll have to think=20 about the doors implementation a big, given your notes from above. > possible bugs. Rooms would only be useful to simplify design, so > their proper place is in a design program - either a simple wrapper > program around the DungeonMaker (replacement for the current > main()-program) or a graphical program using QUB for interactive > design. Such a program should offer Rooms for initial placement of > several Walls + Crawlers which could then be modified. But there is > no reason to pass the Room data into the Dungeonmaker. Pass it all as > Walls, and *keep things simple*. Yup. We can have: Room::addToDungeon() which asks the Room to place all of it's walls in the Dungeon for us. --=20 ----- Stephan Beal Generic Universal Computer Guy ste...@ei... - http://www.einsurance.de Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67 "Belief makes a hollow place. Something has to roll in to fill it." -- Terry Pratchet |