On Thursday 26 April 2001 15:05, you wrote:
> >You can have multiple CVS trees in the DungeonMaker project on
> >SourceForge. We could use this to keep DM1 and DM2 in separate
> > trees, if you like (this would be ideal, I think). If you'll send
> > me a tar/gz of what you want for the DM1 tree, I'll do that for
> > you.
>
> You mean, DM1 the 1.0 release I'm planning, and DM2 the stuff you're
> working on now? If so, I kind of hope that DM1 will not be developed
> any further because when the time cometh, i will enthusiastically
> work on DM2;-)
Let's stick a dungeonmaker1 tree in there, then. If you'll pack up the=20
tree you want to use as dm1 I'll get that into it's own tree. That also=20
allows us to easily make fixes to that code without doing any special=20
magic with CVS (branching, forking, merging, etc...).
> PS: I'm a bit confused with terminology, because I use "DM2" for the
> new class that will place doors in closed rooms and thus roomify our
> dungeons - plus, it will find and store shortest paths to specified
> locations.=20
Good point. I'm using DM2 to mean the generic rewrite. Let me know=20
which terminology you want for which work and I'll stick with those=20
terms.
> I wonder how many target locations I should allow? These
Why limit it? Using STL classes you can ignore any arbitrary limits.
> are locations of special interest such that if a certain condition is
> triggered, the AI for all monsters is switched around so that the
> shortest path to location X is then known to the monsters... for my
> purposes, 2 locations would be enough: the exit (catch the player
> before he makes it, ahh, the excitement), and the quest location (uh,
> oh, I'm approaching the Gryfniborg! All hell will break loose any
> time now...). Any opinions?
My mind is crammed with the reorg stuff right now. If I think about=20
this stuff right now it'll explode. ;)
----- Stephan Beal
Generic Universal Computer Guy
ste...@ei... - http://www.einsurance.de
Office: +49 (89) 552 92 862 Handy: +49 (179) 211 97 67
"Belief makes a hollow place. Something has to roll in to fill it."
-- Terry Pratchet
|