Jean-Luc:
I'm afraid I don't understand what you mean by the "source" at the
top right. The (0 , 0) origin of my coordinate system is at top left, and I
see no reason to change it, because it has no impact on the dungeons that
are generated. If you have a map with the origin in the middle, it would be
no problem to transform a DungeonMaker map to your map, and the proper place
to do it would be when assigning the map data from the DungeonMaker map to
the (newly constructed) map you will use in your own program.
Peter
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