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#7 Open GL texture compatibility

open
nobody
media (2)
4
2013-02-07
2013-02-07
Stefano
No

We did a "deploy test" with Alessandro. His environment did not support DirectX, so we fallen-back on OpenGL.
The skybox textures and the smoke particle effect textures were not compatible and caused crashes.
OpenGL textures must have sizes in power of 2 (64x64, 128x128...) and don't be bigger than 512x512 pixels.

Discussion

  • Stefano

    Stefano - 2013-02-07

    The textures also have to be of a supported format. JPG is not supported (it wasn't on Alessandro's PC).

    Also notice that Alessandro's PC had the correct version of DirectX: why it didn't work?

     
  • Stefano

    Stefano - 2013-02-07
    • summary: Open GL texture compatibility: size --> Open GL texture compatibility
     

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