To reproduce launch the game, wait until the "WARNING: Axes.mesh is an older form..." on the console, press ESC.
It consistently breaks here:
bool InputMapper::frameRenderingQueued(const Ogre::FrameEvent& evt ){
this->oisMouse->capture();
this->oisKeyboard->capture(); <<<On this line
return true;
}
Could not understand why.
This was the only bug in the codeplex bug tracker. I am not even sure it occurs anymore.