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#7 Bigger maps

v2x0 or more...
open
nobody
Gameplay (6)
5
2007-10-01
2007-10-01
Shazz
No

Add support for bigger maps than 32x32

Discussion

  • Shazz

    Shazz - 2007-10-01
    • milestone: --> v2x0 or more...
     
  • David Leaver

    David Leaver - 2007-10-27

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    You are now allowed smaller maps :) lol.
    Just need to fix the sprite handling code to allow images larger than 512x512 for larger ones. (Which means something special for psp)

     
  • Shazz

    Shazz - 2007-10-28

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    I think we have to decouple the background image and the buildmap...even if they're tightly related.
    I guess there is no big issue to manage buildmaps larger than 32x32 but for the background image that's an issue and the psp cannot manage textures bigger than 512x512 (and even 512x512 textures are extremely slow) so I guess it would need a basic tile engine (for example 4x4 to display 4 images of 256x256), no ?

     
  • David Leaver

    David Leaver - 2007-10-28

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    Yeah, exactly.

     

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