You are now allowed smaller maps :) lol.
Just need to fix the sprite handling code to allow images larger than 512x512 for larger ones. (Which means something special for psp)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I think we have to decouple the background image and the buildmap...even if they're tightly related.
I guess there is no big issue to manage buildmaps larger than 32x32 but for the background image that's an issue and the psp cannot manage textures bigger than 512x512 (and even 512x512 textures are extremely slow) so I guess it would need a basic tile engine (for example 4x4 to display 4 images of 256x256), no ?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=956974
Originator: NO
You are now allowed smaller maps :) lol.
Just need to fix the sprite handling code to allow images larger than 512x512 for larger ones. (Which means something special for psp)
Logged In: YES
user_id=1885034
Originator: YES
I think we have to decouple the background image and the buildmap...even if they're tightly related.
I guess there is no big issue to manage buildmaps larger than 32x32 but for the background image that's an issue and the psp cannot manage textures bigger than 512x512 (and even 512x512 textures are extremely slow) so I guess it would need a basic tile engine (for example 4x4 to display 4 images of 256x256), no ?
Logged In: YES
user_id=956974
Originator: NO
Yeah, exactly.