I was thinking about this and wondered how a new school of magic would affect the class a person is recognized as. If we can add a skill for Circus magic lets say, could we also alter how a charcater is classified. So lets say a character starts useing circus and nature magic, maybe they would be called an Apprentice, then Magician, etc... as the use of the 2 skills go up. We would then need to define all other skill combinations that envolve the new skill. This leads me to believe that we will need a "backdoor" way to add new skills (Such as the inventory item mentioned before). Because added skills affects other things with in the game.
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You raise important questions. I would prefer addition rather than replacement.
I think there remain big questions over a lot of this.
Personally I'm waiting for the Siege Editor - there's plenty to do as far as I'm concerned in the interim (play DS to its finish [SP and MP]; revise spell ideas; tinker with mini-tweaks).
Jasp
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I was thinking about this and wondered how a new school of magic would affect the class a person is recognized as. If we can add a skill for Circus magic lets say, could we also alter how a charcater is classified. So lets say a character starts useing circus and nature magic, maybe they would be called an Apprentice, then Magician, etc... as the use of the 2 skills go up. We would then need to define all other skill combinations that envolve the new skill. This leads me to believe that we will need a "backdoor" way to add new skills (Such as the inventory item mentioned before). Because added skills affects other things with in the game.
You could completely dump combat and nature magic, and use circus and voodoo as the only allowed magic instead. As a class option.
I would rather see them in addition to the other schools, not as a replacement. If that is possible.
You raise important questions. I would prefer addition rather than replacement.
I think there remain big questions over a lot of this.
Personally I'm waiting for the Siege Editor - there's plenty to do as far as I'm concerned in the interim (play DS to its finish [SP and MP]; revise spell ideas; tinker with mini-tweaks).
Jasp