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Adding skills affecting class?

SpellForge
2002-04-24
2002-04-29
  • Michael Hermann

    Michael Hermann - 2002-04-24

    I was thinking about this and wondered how a new school of magic would affect the class a person is recognized as. If we can add a skill for Circus magic lets say, could we also alter how a charcater is classified. So lets say a character starts useing circus and nature magic, maybe they would be called an Apprentice, then Magician, etc... as the use of the 2 skills go up. We would then need to define all other skill combinations that envolve the new skill. This leads me to believe that we will need a "backdoor" way to add new skills (Such as the inventory item mentioned before). Because added skills affects other things with in the game.

     
    • KC

      KC - 2002-04-24

      You could completely dump combat and nature magic, and use circus and voodoo as the only allowed magic instead.  As a class option.

       
    • Nobody/Anonymous

      I would rather see them in addition to the other schools, not as a replacement. If that is possible.

       
    • Nixon Bardsley

      Nixon Bardsley - 2002-04-29

      You raise important questions. I would prefer addition rather than replacement.

      I think there remain big questions over a lot of this.

      Personally I'm waiting for the Siege Editor - there's plenty to do as far as I'm concerned in the interim (play DS to its finish [SP and MP]; revise spell ideas; tinker with mini-tweaks).

      Jasp

       

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