Where do, how do I give some images I am working on, they are rock textures. I've also managed to make a boulder in gmax. Is there a particular part of the project you want me to focuse on? Let's do it!
Sorry got a little excited. I'm looking forward to working on this with you guys.
Joe Bell
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If they are for a project (like Graveyard Quest), we can add them there. If you are just creating generic items, we have a place for that as well. For now, most of everything has been placed in the Graveyard Quest. When we release it, we might move some items into the reusable section.
Do you have CVS setup? If not, you might have to email it to me so that I can add it.
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Actually, I would like some swamp looking textures. We'll need to put up some original weeds, plants, etc. We'll probably take the whole plant, slap it on a plane with an alpha channel and be done.
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Animated cesspools, with bubbles and such would be good. This would require painting a swamp (and I'd consider leaving weeds out, since GPG is making so many choices for us) and then making extra frames that bubble and pop, and gases floating just under the surface, and wind blowing. This would take real art talent, I think, but it's one area that could be a really unique look for the GQuest.
I like that the swamp has taken on an important part in the adventure. It sounds like it will be an appetizer to the tomb adventure.
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Animated cesspools, with bubbles and such would be good. This would require painting a swamp (and I'd consider leaving weeds out, since GPG is making so many choices for us) and then making extra frames that bubble and pop, and gases floating just under the surface, and wind blowing. This would take real art talent, I think, but it's one area that could be a really unique look for the GQuest.
I like that the swamp has taken on an important part in the adventure. It sounds like it will be an appetizer to the tomb adventure.
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If there wasn't already 4-5 other things that could use your help, I'd have a list of cool projects for you to pick from. As it is, you'll probably be needed for these...other things.
(sigh...)
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Where do, how do I give some images I am working on, they are rock textures. I've also managed to make a boulder in gmax. Is there a particular part of the project you want me to focuse on? Let's do it!
Sorry got a little excited. I'm looking forward to working on this with you guys.
Joe Bell
If they are for a project (like Graveyard Quest), we can add them there. If you are just creating generic items, we have a place for that as well. For now, most of everything has been placed in the Graveyard Quest. When we release it, we might move some items into the reusable section.
Do you have CVS setup? If not, you might have to email it to me so that I can add it.
Hi Joe,
Nice to have you aboard!
Good start in gmax...boulders,textures, etc..
I will do a general post soon, outlining some details about game modeling I have been picking up lately!
Most of the generic objects will come from the Siege Editor, they have been done. But keep working on others as well, they are good practice!
Ron Norton
Actually, I would like some swamp looking textures. We'll need to put up some original weeds, plants, etc. We'll probably take the whole plant, slap it on a plane with an alpha channel and be done.
Animated cesspools, with bubbles and such would be good. This would require painting a swamp (and I'd consider leaving weeds out, since GPG is making so many choices for us) and then making extra frames that bubble and pop, and gases floating just under the surface, and wind blowing. This would take real art talent, I think, but it's one area that could be a really unique look for the GQuest.
I like that the swamp has taken on an important part in the adventure. It sounds like it will be an appetizer to the tomb adventure.
Animated cesspools, with bubbles and such would be good. This would require painting a swamp (and I'd consider leaving weeds out, since GPG is making so many choices for us) and then making extra frames that bubble and pop, and gases floating just under the surface, and wind blowing. This would take real art talent, I think, but it's one area that could be a really unique look for the GQuest.
I like that the swamp has taken on an important part in the adventure. It sounds like it will be an appetizer to the tomb adventure.
I'm a graphic design professional who just joined this guild. I can help out with textures, images, animations, et al.
If there wasn't already 4-5 other things that could use your help, I'd have a list of cool projects for you to pick from. As it is, you'll probably be needed for these...other things.
(sigh...)