The concept is this:
Takaji has extra hp and more damage but less range
Bowman has slightly less hp and less damage but more range
So it's the classic damage vs range dilema
Bowman boost:
- +1 controlled/max speed (4->5; to prevent takajis from simply approaching them and overcoming the range difference)
- Added missile weapons receive + 1 range
- Added missile weapons loose 1 damage (to keep things fair, if takaji wants to get range 10, guided missiles needs to be added which costs damage and slot)
https://sourceforge.net/u/osbar/dropshock/ci/2dc5bef857c01e58da8af9cc57c41b04c7c819ce/
http://forum.mobrulestudios.com/viewtopic.php?p=153974#153974