The axis are colored which is nice, but could they also
have a label (x,y,z) while in addition the x,y,z -
normal views got a label indicating which view it
corresponds to, it would be even more clear.
I have not tried the updates, but it sounds as what I was looking for =)
When I said that the axes should have labels I meant that for example the
red line could have a small letter 'x' (or whatever red is) above it to the right
(or in any intuitive place).
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Drawing fonts with OGL is one of these things that is hard
in a portable way.
See <a
href="http://www.opengl.org/developers/faqs/technical/fonts.htm">the
OGL Faq</a>
The easiest thing is probably the generate a small texture
with the text, and then add the texture to the line.
Open Inventor is better for this, but it doe's not give
direct access to all the pixel drawing modes which we rely upon.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
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Each of the views now set their window titles to show which
axis they display. Was that what you wanted? :)
When saying the axes should have labels, do you mean that
the numbers should be displayed beside them in the image window?
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I have not tried the updates, but it sounds as what I was looking for =)
When I said that the axes should have labels I meant that for example the
red line could have a small letter 'x' (or whatever red is) above it to the right
(or in any intuitive place).
Logged In: YES
user_id=623121
Drawing fonts with OGL is one of these things that is hard
in a portable way.
See <a
href="http://www.opengl.org/developers/faqs/technical/fonts.htm">the
OGL Faq</a>
The easiest thing is probably the generate a small texture
with the text, and then add the texture to the line.
Open Inventor is better for this, but it doe's not give
direct access to all the pixel drawing modes which we rely upon.