From: Brian P. <br...@pr...> - 2000-04-21 16:28:19
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Christian Zander wrote: > > On Fri, Apr 21, 2000 at 09:53:53AM -0600, br...@pr... wrote: > > Christian Zander wrote: > > > > > > On Fri, Apr 21, 2000 at 08:09:59AM -0600, br...@pr... wrote: > > > > What is "NeHe"? Is #11 a program which you could send me? > > > > > > Jeff Molofee's (Nehe) opengl tutorials are several simple opengl programs > > > meant to teach opengl basics. The original programs are at > > > http://nehe.gamedev.net/opengl.htm, the ones I'm using were ported to SDL > > > by Sam Latinga and available from www.devolution.com. #11 is lesson11. > > > > > > > Which version of Q3? I have 1.16n (I think) and it works. > > > > You'll probably need to get a patch/update for HG2 from Loki to > > > > fix the problem. There's some trickiness involved in closing > > > > and reloading libGL which, if not done right, causes a crash > > > > as you've seen. > > > > > > I think I have 1.16n (the latest point release). I'll double > > > check that. > > > > > > > Keith fixed a few bugs in clipping, vertex coloring, and fog > > > > which were exposed by Loki's games. > > > > > > Cool, I guess that means that I can turn fog back on for HG2, > > > very nice indeed ... > > > > No, not that fog bug, a different one was fixed. > > The fog bug in HG2 is _very_ difficult to fix. Long story. > > Oh well :( > > Anyway, I reinstalled Quake3 and patched it to 1.16n just to > make sure. It seems that I wasn't previously running this > version (or it might have been messed up somehow). Now, Quake3 > doesn't crash on switching resolutions, which is nice - it > doesn't resize the desktop properly neither, though. Also, > after doing several resolution switches and quitting the game, > my desktop is filled with all sorts of fractions of the Q3 > menu. I've seen this too. Somehow, the cliprects seem to get out of sync with the real window position. I haven't been able to nail it down but I've seen it with the tdfx and mga drivers. I'll file a bug report and try to look into it again when I get time. -Brian |