From: Josh F. <jo...@fa...> - 2000-02-26 22:07:06
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Hi, using the latest build of of the dri server from cvs (hadn't had problems before), for some reason crystalspace in opengl (using the same version of crystalspace as before) always uses the Indirect renderer. Nothing else seems to be affected, but I find it kind of strange (because it worked before, from a build about a month ago). I wasn't sure if this was a DRI or CS problem, so I've emailed both mailing lists. (However, there is nothing that I could find in the CS code that specifies which to use). If it is a problem in software, how can I make it try for direct first, and if that doesn't work, go to indirect? (or should this be happening automatically already, as in other programs?) Thanks. --Josh |