From: Jon S. <jon...@gm...> - 2005-05-15 22:27:58
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On 5/15/05, Adam Jackson <aj...@nw...> wrote: > On Saturday 14 May 2005 10:45, Jon Smirl wrote: > > Our egl extension is supposed to expose the full OpenGL > > implementation, right? For example egl Context is not exposing the > > full OpenGL context. Don't we need some way to turn on full OpenGL > > support and then add all of the defines needed? >=20 > I don't see why we would need that. The state machine nature of GL shoul= d > mean that if you only modify a subset of the state then you don't have to > worry about the bits you don't change. >=20 > It may be useful to export an EGL extension to indicate that the GL under= neath > it is full OpenGL and not the embedded subset, but that extension shouldn= 't > need any new entrypoints I don't think. How go you create a context with options that are supported in full GL from our EGL implementation? There are a bunch of context creation options that aren't in EGL. --=20 Jon Smirl jon...@gm... |