From: Michel <mi...@da...> - 2004-03-04 18:21:19
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On Thu, 2004-03-04 at 18:18, Brian Paul wrote: > > I think I've found the problem. I think the problem occurs when > BillardGL compiles a glBlendFunc() call into a display list. > > When Ian did the BlendFunc -> BlendFuncSeparate changes he yanked the > code that setup a dispatch table entry for BlendFunc for display list > compilation. I've plugged in _mesa_BlendFunc which will loop back to > save_BlendFuncSeparate(). > > Do a CVS update and see what happens. My own test program works now. So does BillardGL here now, thanks! -- Earthling Michel Dänzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer |