From: Keith W. <ke...@tu...> - 2003-12-12 15:56:18
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Roland Scheidegger wrote: > 1) display lists seem to work great. ugs-03 from SpecViewperf 7.1 now no > longer exhausts all memory (1GB!), memory consumption is now not even a > tenth to what it was before. Of course, everything is still rendered > black&white (except, and this is new, the very first frame, which is > fully colored), but that's a different topic... Good to hear... > 2) The number of texture units gets reported as 8, because hw driver > sets MaxTextureUnits, but Mesa looks at the minimum of > MaxTextureImageUnits and MaxTextureCoordUnits. This causes troubles with > all apps which actually try to use these units (such as ut2003, it will > still run, but will get lots of Mesa user errors and performance will be > horrible). OK - this is a change in mesa which I hadn't taken account of in the drivers -- I'll fix it up. > Don't know if the obvious fix (setting these values in the hw > drivers) is the right thing to do (and btw it would be really really > nice if it would be possible to set them to 4 or 6 instead of 2...). This should be pretty easy to fix now - the template code will support upto 4 pretty well and I'm working on a new approach which will not have any limitations. > 3) Things like QuakeIII and nwn seem to run just as before. Lighting in > NWN (TCL path) has changed a bit, still wrong, but looks more like it > did half a year ago (I believe that's because the patches which fixed > Flightgear problems as Felix mentioned didn't make it in). OK. Keith |