From: Bernard C. (V. <bca...@me...> - 2003-03-10 18:35:25
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Hello list, there seem to be 2 bugs with the mach64 driver (for some time now, but they still appear with latest branch 0-0-5 with XV/tvout patch from Leif). - in Emilia Pinball (the problem was reported by someone in july but no one answered), some textures don't appear right (they look quite striped). But everything is visually OK when USING LIBGL_ALWAYS_INDIRECT. Henrik Enqvist, the author, told me this thing is not working: glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1.0); - in Trackballs (a 3D Marble Madness clone... brings back some memory :), there is a huge memory leak which will cause the game to fill up all memory in a few seconds. After a few mails with Mathias Broxvall (author), we're pretty sure this is a GL problem. Though using indirect rendering doesn't work, so this might be something with the Mesa used in the Mach64 dri branch (no one ever reported this kind of problem before). Good luck with the new branch :) Regards, -- Voyageur If there are self-made purgatories, then we all have to live in them. -- Spock, "This Side of Paradise", stardate 3417.7 |