From: Slava P. <ha...@mi...> - 2002-07-20 18:17:22
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On July 20, 2002 02:15 pm, you wrote: > Slava Polyakov wrote: > > On July 20, 2002 01:50 pm, you wrote: > >>>So as far as X and supporting libs are concerned it's enabled.... the > >>>question I'd have to ask, what should I backtrace X or the "frozen" > >>>program? > >> > >>No, the program is what's interesting. It doesn't seem to be freezing > >>inside libGL or the driver... > >> > >>Keith > > > > How can I check if it freezes inside the driver? Since the game only > > loads libGL. To test if the driver froze won't I have to attach to X not > > the program? > > I the driver is loaded by libGL.so. > > If the driver is built debuggable AND the hang is in the driver THEN there > should be a meaningful backtrace. > > The one time you won't get a backtrace from the driver is if you are inside > some runtime generated code. You can turn that off by going: > > export RADEON_NO_VTXFMT=t > > Keith Which file is the driver is it radeon_dri.so or radeon_drv.so ? or niether? |