From: kreuzritter2000 gmx.de <kre...@gm...> - 2001-07-13 23:29:05
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> Lars Munch Christensen wrote: >> >> Only 16bpp. Now I also upgraded my v3 system and with similar >> great results 400->640 at 16bbp and there is also a huge >> improvement in UT performance and the game is now very playable >> in 640x480. >> >> I tried q3a but with no luck. It cannot find the glide libs no >> matter what I do: >> >> libGL: XF86DRIGetClientDriverName: 1.0.0 tdfx >> libGL: trying /usr/X11R6-DRI/lib/modules/dri/tdfx_dri.so >> libGL: trying /usr/X11R6-DRI/lib/modules/dri/tdfx_dri.so >> Using 4/4/4 Color bits, 16 depth, 0 stencil display. >> libGL error: can't find Glide library, dlopen(libglide3-v3.so) and >> dlopen(libglide3.so) both failed. >> >> Any ideas? > Try running 'locate libglide3-v3.so' and 'locate libglide3.so' > Where do you have your glide lib installed? You can get it from the > resources page on dri.sf.net > -Brian Wouldn't it be a good idea to upgrade those (old) glide files (from 3dfx) on the dri.sf.net resource page to the current version from the glide cvs tree? Those glide tar.gz packets on the dri resource site are from November 2000 (3dFX). Best Regards Oliver C. |