From: Andrew P. <poliakov@u.washington.edu> - 2001-01-11 20:51:04
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Hi, We have been using off-screen rendering with Mesa under X 3.3.6 on linux to put some 3D graphics into dynamically generated web pages/applets ( various medical imaging tasks). Upgrading to X 4.0.x created a major problem. Programs compile and run fine with glut, GLU and GL libraries included with X/DRI. However, off-screen rendering became an order of magnitude slower, as did software only on-screen rendering. It seems to be the case even if I disable DRI, not load glx dri modules, etc. Compiling and linking against stand alone Mesa did not do any good. Am I missing something? Is there any way to reclaim the speed we had before? I would greatly appreciate any comment and suggestions. Andrew PS. I noticed that several people on this list are interested in hardware accelerated off-screen rendering, and some even wanted to work on it. This would be really great for web-based applications. Is there any hope of implementing it any time soon? If someone is working on it, I could spare some CPU cycles, do testing on several cards etc. |