From: <the...@ya...> - 2002-12-30 20:29:02
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--- Leif Delgass <lde...@re...> wrote: > > Ok, I set LIBGL_DEBUG, and what I see when I run glquake is: > > > > "libGL: XF86DRIGetClientDriverName: 6.4.8 mach64 (screen 0) > > libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/mach64_dri.so > > libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/mach64_dri.so > > drmOpenByBusid: busid is PCI:1:0:0 > > drmOpenDevice: minor is 0 > > drmOpenDevice: node name is /dev/dri/card0 > > drmOpenDevice: open result is 7, (OK) > > drmOpenByBusid: drmOpenMinor returns 7 > > drmOpenByBusid: drmGetBusid reports PCI:1:0:0" > > > > I don't know what much of it means, but I don't see any errors, and > > glxinfo does indeed say "direct rendering: Yes"... > > Hi, > > It looks like it's working. What sort of numbers do you get from > glxgears? Also, have you tried any other GL apps, games, etc.? > Depending on your CPU, you might not see a big difference between > indirect > and direct rendering with glxgears, but you should definitely see a > difference with "real-world" GL apps. > > -- > Leif Delgass > http://www.retinalburn.net > Well, I've tried glxgears, glquake (not the old pre-compiled version that only ran on 3dfx cards), and the tux-racer demo. Running glxgears and not resizing the window it comes up at around ~165fps. Glquake comes in at around 2fps when I bump it down to 640*480, and that's when there are no transparancy effects on screen (drastically less otherwise). Tux racer tells me 2.0 fps running full screen at 640*480. I tried running it windowed for a while, but the frame rate was so low I couldn't do anything, and had to [CTRL]+C to kill it. Ok, the graphics card has only 8Mb RAM, the AGP interface is only accelerated to 2x, but 2fps?! On quake?! ?:/ __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |