Hi to everibody.
I own a nice ATI All In Wonder Rage 128 16mb AGP. I am quite happy becaus=
can do everithing with it under linux. Also making DRI work had been very=
easy (just compile xfree and kernel modules and go)
But, every opengl game i play it is slower than Windows.
I do an example:
Return to castle wolfstein -> windows 1024x768, under linux i need 800x60=
(depth and other options are more or less the same) to run at the same sp=
Unreal Tournament is similar, i cant play at 1024 under Linux (of course =
16bpp) i need to go to 800x600 to have the same playng speed.
Is this usual? Is this a limit in the DRI code or an architectural limit =
Orgoglioso di NON essere Cattolico
Usare Outlook Express f=E0 male alla salute
(e ti espone ai virus!)
Usare Linux invece no!