Yes, it works !!!
Thank you very much, Jerome.
Changing MAX_TEXTURE_LEVELS to 13 did the trick.
Now GL_MAX_TEXTURE_SIZE shows 4096 although it has a hardware limit of
2560 as you said (didn't check it but I'm almost sure).
Jerome Glisse wrote:
>On 1/13/07, Daniel Márquez Martínez <exmarinero@...> wrote:
>>Sorry for my insistence, but what archive? what file?
>>Thank you very very much in advance.
>Never tried it myself but this is likely how you should overcome 2048:
>>Jerome Glisse wrote:
>> >On 1/4/07, Daniel Márquez Martínez <exmarinero@...> wrote:
>> >>I'm using beryl in a laptop with a Mobility Radeon 9700 (01:00.0 VGA
>> >>compatible controller: ATI Technologies Inc RV350 [Mobility Radeon 9600
>> >>My question is if there's any way of tweaking the GL_MAX_TEXTURE_SIZE
>> >>value in order to get dualhead configs greater than 2048, which is
>> >>actually the max texture size my system supports according to glxinfo.
>> >>Thank you very much.
>> >IIRC r300 chipset should be able to do 2560x2560, browse the archive for
>> >more information, never tested so big texture myself.
>> >Jerome Glisse
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