Paonia Ezrine wrote:
> btw in case it matter I am trunning at 800x600
I looked at your log file and it appears you are running at a virtual
resolution of 1600x1200:
(--) I810(0): Virtual size is 1600x1200 (pitch 2048)
This requires more memory than the 8 megabytes that you've allocated.
It also looks like there is a restriction of 4M for the back buffer. So
you really need to stay at a resolution that requires less than 2M
pixels. 1600x1200 is out--but 1280x1024 would work. I run at 1024x768
which really helps conserve memory, because it only requires a 1024
stride, where as anything larger requires a 2048 stride.
Try a virtual resolution of 1024x768, first. Then, if you really want
to go to 1280x1024, you'll need to bump your VideoRam up. Something you
may want to do anyway to allow for more texture space.
In the "Device" section adding the following line will allocate 16M of
RAM for graphics instead of the default of 8M:
Jens Owen / \/\ _
jens@... / \ \ \ Steamboat Springs, Colorado