> When I run the Loki game Heretic II, and set my "Renderer" to "Software"
> (as opposed to "OpenGL"), it works beautifully:
> Loading /home/mhalcrow/Loki_Demos/demos/heretic2_demo/ref_soft.so
> Initialize software renderer
> Refresh: using ref_soft version: SOFT 2.0
> I'm running a 750MHz processor, but I can't tell if the hardware
> acceleration is working or not... I assume that if you're running 1024x768
> from the software renderer, you would get .3 frames or second or something
> like that. It's much faster than that though; the game is very playable.
> So I'm assuming that *some* kind of hardware acceleration is taking place
Because you set H2 to use the SW renderer it is using a different rendering path which is simplified, ie there is less: detail / precision / prettyness / etc to be had from the SW renderer, if it wasnt, your 750MHz CPU would choke trying to do all those calculations.
> But glTron, on the other hand, is something like .3 frames a second. It's
> totally unplayable.
I dont know too much about glTron but you can also do SW emulation of HW 3D acceleration, ie more: detail / precision / prettyness / etc but not using actually your 3D HW but software emulation which is slow. Maybe glTron uses this instead of a differnt (SW) rendering path.