From: sol <so...@av...> - 2004-07-27 03:14:15
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So I've been messing for a while with trying to get my ATI Radeon 7000 AGP with 64MB of mem working. it sorta works. I can get 283.4 fps with glxgears (almost always that exact amount), but I have a feeling I should be getting better. glxinfo says direct rendering is enabled. when I run the atlantis screensaver from xscreensaver instead of kde kontrol centre, I get a much better frame rate (~20 fps for xscreensaver, 3 fps for Kontrol centre). I got driconf installed, but it seems to have no effect whatsoever (except when I set glxgears to use Usleep for frame throttling... not sure what it means though). I tried running Quake3, to see what my frame rates were. With the same settings in Windows and Linux, for a specific map, I got 60-70 (or sometimes better) fps in Windows, and 20-30 fps for the same part of the map (the map was QDM17, the space map;)). My system is configured as 2.6GHz P4, with 512 MB RAM, video as described above. I read on the DRI page that the Radeon 7000 has no TCL support under Linux. How much of my problems could be accounted for by lack of TCL support? If there really is no TCL support for the radeon 7000, are there plans to add it in the future? is it in progress? Lastly, is there anyone else out here with an ATI Radeon 7000, and if so, have you had trouble with games like Quake3, or any other GL apps? thanks. -- sol <so...@av...> |
From: Roland S. <rsc...@hi...> - 2004-07-27 10:47:46
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sol wrote: > So I've been messing for a while with trying to get my ATI Radeon > 7000 AGP with 64MB of mem working. it sorta works. I can get 283.4 > fps with glxgears (almost always that exact amount), but I have a > feeling I should be getting better. glxinfo says direct rendering is > enabled. when I run the atlantis screensaver from xscreensaver > instead of kde kontrol centre, I get a much better frame rate (~20 > fps for xscreensaver, 3 fps for Kontrol centre). I got driconf > installed, but it seems to have no effect whatsoever (except when I > set glxgears to use Usleep for frame throttling... not sure what it > means though). I tried running Quake3, to see what my frame rates > were. With the same settings in Windows and Linux, for a specific > map, I got 60-70 (or sometimes better) fps in Windows, and 20-30 fps > for the same part of the map (the map was QDM17, the space map;)). My > system is configured as 2.6GHz P4, with 512 MB RAM, video as > described above. > > I read on the DRI page that the Radeon 7000 has no TCL support under > Linux. How much of my problems could be accounted for by lack of TCL > support? If there really is no TCL support for the radeon 7000, are > there plans to add it in the future? is it in progress? It's not like it has no TCL support under linux, the 7000 simply completely lacks a tcl unit, you don't magically gain that unit when using windows... So no there are no plans to add that... TCL makes absolutely no difference for QuakeIII anyway, since its polygon count is very low, and it's completely fill-rate limited. The windows driver has the advantage of supporting Hyper-Z which probably makes some difference. Still, QuakeIII shouldn't be 3 times slower. If you get some stuttering (IIRC DM17 is the map which uses the most amount of textures) try turning the texture detail down one notch. Roland |
From: sol <so...@av...> - 2004-07-29 01:12:57
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On Tue, 2004-07-27 at 06:47, Roland Scheidegger wrote: > It's not like it has no TCL support under linux, the 7000 simply > completely lacks a tcl unit, you don't magically gain that unit when > using windows... So no there are no plans to add that... > TCL makes absolutely no difference for QuakeIII anyway, since its > polygon count is very low, and it's completely fill-rate limited. > The windows driver has the advantage of supporting Hyper-Z which > probably makes some difference. Still, QuakeIII shouldn't be 3 times > slower. If you get some stuttering (IIRC DM17 is the map which uses the > most amount of textures) try turning the texture detail down one notch. > > Roland DM17 (if that's the name, and I'm pretty sure it is) is the map with the arena in space, and some ledges around it. also, a runway with launch pad to a railgun. not very texture-intense. at least, it doesn't look like it. Texture detail was at a minimum for both the windows test and the linux test. Is there anyone else out there with this card (Radeon 7000 AGP)? I just want to know if my results are common, better than avg, or worse. -- solomon so...@av... |
From: Alex D. <ale...@gm...> - 2004-07-29 15:06:26
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On Wed, 28 Jul 2004 21:12:49 -0400, sol <so...@av...> wrote: > On Tue, 2004-07-27 at 06:47, Roland Scheidegger wrote: > > > It's not like it has no TCL support under linux, the 7000 simply > > completely lacks a tcl unit, you don't magically gain that unit when > > using windows... So no there are no plans to add that... > > TCL makes absolutely no difference for QuakeIII anyway, since its > > polygon count is very low, and it's completely fill-rate limited. > > The windows driver has the advantage of supporting Hyper-Z which > > probably makes some difference. Still, QuakeIII shouldn't be 3 times > > slower. If you get some stuttering (IIRC DM17 is the map which uses the > > most amount of textures) try turning the texture detail down one notch. > > > > Roland > > DM17 (if that's the name, and I'm pretty sure it is) is the map with the > arena in space, and some ledges around it. also, a runway with launch > pad to a railgun. not very texture-intense. at least, it doesn't look > like it. > Texture detail was at a minimum for both the windows test and the linux > test. > Is there anyone else out there with this card (Radeon 7000 AGP)? I just > want to know if my results are common, better than avg, or worse. I have a 7000 AGP in my server at home. If I get a chance this weekend I'll try and run some tests on it. I don't have quake 3 installed, but I can run whatever 3d stuff comes with a stock FC2 install. Alex > -- > solomon > so...@av... > |