Bug #113086, was updated on 2000-Aug-29 17:34
Here is a current snapshot of the bug.
Project: Direct Rendering Infrastructure
Category: TDFX OpenGL
Bug Group: Rendering Error
Summary: Multitexture broken for Banshee
Details: When running multitexture applications like Quake3 Arena or multiarb the following assertion fails:
assert(us->blendEnabled == ctx->Color.BlendEnabled);
I'm guessing that this might have something to do with Banshee having only a single texturing unit.
For detailed info, follow this link:
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