Is there a known bug in the mga driver resulting in tribes2 switching
between SW and HW rendering on my G400 DH? All games patches seem to
be similar, latest one installed is #23669. Any options to set to run
fully in HW?
If not, is compiling from DRI CVS solving the problems?
Other games, such as q3a, ut, descent3 demo, rune demo, sof demo etc
Installed: Debian/GNU unstable, kernel-2.4.7 (with DRI-patches to mga.o v 3.0),
XFree86-4.1.0-6 and xlibmesa3-4.1.0-6.
Please cc: to me, since I'm not subscribed to the list.
Svante Signell wrote:
> Is there a known bug in the mga driver resulting in tribes2 switching
> between SW and HW rendering on my G400 DH?
yes, this is known.
> All games patches seem to
> be similar, latest one installed is #23669. Any options to set to run
> fully in HW?
not without building a new mga_dri module.
> If not, is compiling from DRI CVS solving the problems?
i mailed a patch to this list some days ago. if you apply the mgatex.c
and mgavb.c changes to the current cvs it should work. since i dont have
tribes2 for linux i cant test it though.
note: unlike previous patches for g400 gl_decal this one should work.
the problem was that the 2nd texturestage was doing:
(i just guess the clocks)
1: prevstage * (1-texalpha)
2: texrgba * texalpha
2: add 1+2
1: texrgba * texalpha
2: prevstage * (1-texalpha)
2: add 1+2
in some cases the first texturestage wasnt done, prevstage was
ralf willenbacher (bj@...)
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