From: Alexander Stohr <AlexanderS@at...> - 2002-07-25 12:07:12
> I have TNT2, TNT2 Ultra, S3 Vision968, S3 Vision864,
> and ATI Xpert (ATI Rage Pro Turbo) cards and a laptop
> with Intel i810 (I need to double check).
Nice collection of grafics history, indeed.
> BTW, just out of curiosity, I understand that the
> nvidia code is closed source but that's probably the
> one everyone wants to use for games, is there anything
> anyone can do?
There is ATI with its past (Mach, Rage, ...) and current
(Radeon-1, -2, -...) series of grafics adapters that is
well supported for open source driver development.
Of course some bugs get unveiled in the open source drivers
at now and then, just because the user base looks to be
an increasing number. But as Jose wrote, all DRI
supported grafics boards do need skilled developers
and the not yet supported ones need them as well.
The nice thing on open source is that you can start
improving thing on any end of code that you would like.
PS: I just took a look at most recent ATI press releases
concerning their "FireGL" XFree86 closed source drivers
(yes, the ATI Radeons do have open _and_ closed drivers
support - the user does have the choice) and saw this:
ATI and Massive renter 'The Lord of the Rings: The Fellowship
of the ring' in real time in Linux
And the subtitle for the Fire GL X1 announcement is this:
World's most advanced workstation graphics board with
OpenGL, DirectX 9 and Linux in one graphics solution
I have to assume, that the workstation buyers and
especially the digital movie industry cares much more
about the quality attributes than some game enthusiatics.
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