SGI open sourced openGL today. (oss.sgi.com must have a link to it)
How does Mesa compare with the real openGL code? Which is faster?
I assume we'll take the best of both in the long term, but not mess with the
current code base radically?
http://triplets.tonkaland.com/ to see my triplets !
On Wed, Jan 26, 2000 at 09:57:02AM -0600, Brynn Rogers wrote:
> SGI open sourced openGL today. (oss.sgi.com must have a link to it)
> How does Mesa compare with the real openGL code? Which is faster?
We're very pleased SGI has chosen to share their code base. The comments
about the conformance tests being released in the future are also
We've been in discussions with SGI about this for quite a while and have
done an analysis of both technologies.
The SGI SI has some strong points. Mostly in flexibility for higher end
hardware. Mesa is better in software mode and for rasterization cards.
> I assume we'll take the best of both in the long term, but not mess with the
> current code base radically?
It's going to be tricky. We have to stay with Mesa for all our current
projects. It would take quite a bit of time to switch to the SI and
there isn't an obvious win for the current hardware. Code from the two
code bases will eventually merge. We've got to have more discussions
before we can decide which code should merge and in which direction.
I suspect PI will have a more formal announcement real soon.