On 10/31/07, Jerome Glisse <email@example.com> wrote:Yeah, any news about this ? A patent-free S3TC implementation that can live in mesa would be extremely convenient...
Philipp Klaus Krause wrote:
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> The OpenGL ARB working group just released an update on its plans on
> OpenGL 3 (see
> They intent to make S3TC texture compression part of OpenGL 3.
> S3TC is patented, the patent expires in 2017.
> I suppose this would mean that there will be no free OpenGL
> implementation before 2017. The free software community would have to
> create it's own 3D API to replace OpenGL.
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Hopefully such kind of patent are still void in many country, i also
only the compression algorithm is patented (i hope you can't patent more
algorithm...) so if we have another algorithm which produce the same
the same input without using the algorithm then we are fine. I believe
on this lately.