On 10/31/07, Jerome Glisse <glisse@freedesktop.org> wrote:
Philipp Klaus Krause wrote:
> Hash: SHA1
> The OpenGL ARB working group just released an update on its plans on
> OpenGL 3 (see opengl.org).
> They intent to make S3TC texture compression part of OpenGL 3.
> S3TC is patented, the patent expires in 2017.
> I suppose this would mean that there will be no free OpenGL
> implementation before 2017. The free software community would have to
> create it's own 3D API to replace OpenGL.
> Philipp
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Hopefully such kind of patent are still void in many country, i also
believe that
only the compression algorithm is patented (i hope you can't patent more
than the
algorithm...) so if we have another algorithm which produce the same
output given
the same input without using the algorithm then we are fine. I believe
people worked
on this lately.

Yeah, any news about this ? A patent-free S3TC implementation that can live in mesa would be extremely convenient...