On Jan 8, 2008 12:33 PM, Roland Scheidegger <firstname.lastname@example.org
Wait no that's broken too. Try the new version here instead...
Roland Scheidegger wrote:
> R. Aditya Kadambi wrote:
>> Alternatively, you could try out the attached quick patch against radeon
>> drm, which is completely untested. I guess the problem could be
>> fixed in
>> userspace instead by breaking up a single texture upload into several
>> smaller ones (ugly).
>> Hi Roland;
>> I just applied the patch.
>> Well, even the smaller volumes (like 64x64x64 that used to work) don't
>> work with this patch. Sorry.
> Yes, there are obvious bugs in this patch. This one might work better. I
> think though it might be very broken (due to texture tiling) if texture
> width * texture bpp is not a multiple of 1024.
In fact, texture tiling shouldn't be a problem since the byte offset
will always be a multiple of 1024.
I had texture size set to 512 in r200 driver. Do you mean that with this patch, it'd work even if I had not set it to 512? if so, what would be the new limit?
Thanks for all your help.
I will send another email regarding viable volume rendering using open source mesa/dri/r200.