In Return to Castle Wolfenstein there are lots of
(dynamic) lighting effects that seem to be somehow
applied to textures. In some cases these textures get
rendered so that at some depths the correct
effect-enabled texture is shown and at some depths the
normal texture is shown. When the camera moves these
depths change as well so the texture shows up as a
flickering mess. I'll attach two screenshots showing
The dynamic lights look nice and this problem comes up
even without dynamic lighting in some occasions.
Is this another multitexturing related bug? Is there a fix?
I'm using a recent CVS version of XFree86 (126.96.36.199)
and glxinfo says
OpenGL renderer string: Mesa DRI G400 20010622 AGP 2x
OpenGL version string: 1.2 Mesa 3.4.2