AGP Radeon 32MB SDR.
I'm running XFree86 at 1600x1200 depth 24. When I run
quake3 or unreal tournament (or any other OpenGL
game), I see some corrupted textures. They don't
resemble the original textures at all.
I'm running XFree86 4.1.0 and gatos ati.2 drivers on a
Problem exists with XFree86 drivers and latest XFree
CVS, and other kernels too. I don't see the bug at
1600x1200 depth 16, or lower depth 24 resolutions.
Can somebody reproduce this?
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