i810 rendering, clearing and swapbuffers can exceed the window/cliprect
boundaries by a single pixel. This is especially noticable in frontbuffer
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Keith, I am unable to reproduce this with the current DRI
trunk. I tried running gears (w/ DRI enabled) and selecting
a single buffer visual type, then placed another window on
top. No visible pixels outside the gears window.
Perhaps this bugs has been fixed. Should I update the
This was probably fixed when conformance testing bugs were
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