Re: [Dps-devel] Static build trial
Status: Inactive
Brought to you by:
jch
From: Juliusz C. <Jul...@en...> - 2001-02-04 21:44:42
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KB> That's okay, I can fix up the Imakefile to make it build in the XFree86 KB> tree if we want. I just haven't yet. Would that be a good idea? You mean, using xmkmf with an argument? Don't you have include problems if you do that? If you can, it wouldn't be a bad idea -- I'd learn something. Now what I would *really* like would be a way to compile the DPS module without first building the X server; but I believe you need to do make World first to put the includes in the right places. KB> I've fixed the link problem by building relocatable objects (imake KB> target type) instead of library modules, that change is part of my KB> patch. The resulting dps object files link cleanly with the X KB> server after this change. Wow! The mysteries of /bin/ld... KB> But my problem is that I cannot compile the dps ghostscript directory KB> (dpsi) without errors if I use the static XFree86 tree. Include problems, right? Sorry, I've really got no idea. Juliusz |