[Dps-devel] DPS news
Status: Inactive
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jch
From: Juliusz C. <Jul...@en...> - 2000-01-23 07:27:17
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Dear all, I've advanced somewhat the DPS extension. I've implemented swapped dispatch, and I've been able to get DPS clients from my Solaris/Sparc workstation to display on my Linux/Intel laptop. This should be convenient for testing. I've finally found the long-standing rendering bug: it was an overflow in the fixed_to_int_rnd family of macros (my bug, not Deutsch's). Dpsclock now displays correctly in all depths. Wonderland runs correctly (although a little slowly), except that there is a slight drawing artifact in the second demo (the Bezier curve). Another rendering bug? I don't know whether to make a distribution with this code now, or wait for GhostScript 6.0. Mr Deutsch, any firm dates yet? The main remaining problems are therefore the lack of time-slicing, and the single-context limitation. (By the way: contrary to what I said in the previous message, the usage of xdps is well documented. For some reason, though, the GNUstep demos don't run on my extension; they just hang.) J. |