The problem is when UIImageToBitmap is called.. there is an abstract function that is causing the trouble..
I found the problem.. But not sure how to fix it..
UIImageToBitmap gets a value from TContext3D.MaxTextureSize.. this has been totally changed in xe7.. So, its now a virtual abstract function. How can I get the MaxTextureSize some other way? Or, what is the right way to use MaxTextureSize Now?
In DPF.IOS.Common.. Look for the function ReduceImageSize.. you will see where TContext3D.MaxTextureSize is used..
For now, I just replaced TContext3D.MaxTextureSize with 4096.. seems to be ok for now.. but its just a hack..
Last edit: Gordon 2014-12-02
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The problem is when UIImageToBitmap is called.. there is an abstract function that is causing the trouble..
I found the problem.. But not sure how to fix it..
UIImageToBitmap gets a value from TContext3D.MaxTextureSize.. this has been totally changed in xe7.. So, its now a virtual abstract function. How can I get the MaxTextureSize some other way? Or, what is the right way to use MaxTextureSize Now?
In DPF.IOS.Common.. Look for the function ReduceImageSize.. you will see where TContext3D.MaxTextureSize is used..
For now, I just replaced TContext3D.MaxTextureSize with 4096.. seems to be ok for now.. but its just a hack..
Last edit: Gordon 2014-12-02
Have you tested the version that is currently in SVN? I fixed a very similar problem a while ago.
Thats perfect! thanks.. Sorry for not looking first..
Last edit: Gordon 2014-12-03