[Doxygen-users] Core dump parse D in Doxygen 1.8.11
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dimitri
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From: Nick M. <nic...@gm...> - 2016-07-13 12:56:42
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Hey Dimitri:
I have not posted here in a long, long time, but I hope I am doing
this right. I am trying to help my friend who is having trouble with
using Doxygen with D for the first time. He's using the latest DMD
and so the latest D language features, I don't know if that is the
source of the problem. I created a Doxyfile for him, edited it to
include undocumented members and some other obvious changes, and then
ran doxygen and it crashes with a segfault. Here's some info to help
maybe lead to the problem, although you can follow up with me in
person if you need more specific details or the actual code.
If I comment in the line: loadedScenes[SceneEnum.TITLESCENE] = new
TitleScene(); this causes the segfault. I ran in in gdb and did a
backtrace, which is included. There is a snippit from scene.d
included.
Nick
Doxygen 1.8.11 on Fedora 24
...
...
Parsing file /home/nick/hz/src/scene/scene.d...
Program received signal SIGSEGV, Segmentation fault.
0x00005555558167e2 in QCString::operator+=(char const*) ()
(gdb) backtrace
#0 0x00005555558167e2 in QCString::operator+=(char const*) ()
#1 0x0000555555a9e13f in scannerYYlex() ()
#2 0x0000555555aa97f9 in CLanguageScanner::parseInput(char const*,
char const*, Entry*, bool, QStrList&) ()
#3 0x00005555557dc8d4 in parseFiles(Entry*, EntryNav*) ()
#4 0x000055555580efe4 in parseInput() ()
#5 0x00005555557bf7b9 in main ()
immutable enum SceneEnum {
TITLESCENE,
SELECTSCENE,
LOADSCENE,
PLAYINGSCENE,
}
private {
GameScene[SceneEnum] loadedScenes;
SceneEnum activeScene;
}
shared static this() {
/* Commenting this back in causes a coredump in Doxygen
loadedScenes[SceneEnum.TITLESCENE] = new TitleScene();
loadedScenes[SceneEnum.SELECTSCENE] = new SelectScene();
loadedScenes[SceneEnum.LOADSCENE] = new LoadScene();
loadedScenes[SceneEnum.PLAYINGSCENE] = new PlayingScene();
activeScene = SceneEnum.TITLESCENE;
loadedScenes[activeScene].enter();
*/
}
--
Nick MacDonald
Nic...@gm...
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