Hi!
I'm developing a tool in Unity and I found Doxygen works perfectly to generate the documentation I need. However, there are a lot of private but serialized fields that need to be documented. (Unity's MonoBehaviour class has this approach to provide an interface to the Unity editor, s.t. Game Objects can be instatiated and filled without the properties actually being public.)

So, is there a way to document fields if they are private but serialized? I looked at the long list of special commands, but I couldn't figure out how to do that.

Thanks for the support!