For digitized sound effects, this game supports the
following devices that are emulated by DOSBox:
Sound Blaster: When this device is selected in the
game, sounds are audible but are played at too low of a
pitch to be recognizable.
Adlib: The results are the same as with Sound Blaster
PC Speaker: Sounds are audible, but with loud
clicks/pops heard before and after an individual sound
is played. Dungeon background noises seem quieter than
they should be. As of DOSBox 0.63, this is the option
that I would recommend to end-users.
So I guess my issues are as follows:
- The sound is not reproduced with sufficient accuracy
in SB or Adlib mode (samples seem to get played back
too slowly)
- The sound pops/crackles in PC Speaker mode (a
buffering issue maybe?)
It should be noted that the issues with this game are
likely due to the fact that it sends sound data to the
hardware one sample at a time. DOSBox does a remarkable
job of handling this by buffering the sound data, but
could use some more work in this area.
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In case it helps: here's a low-quality MP3 compressed
version of a DOSBox WAV capture of the game running in PC
Speaker mode. The clicking has been reduced by the MP3
compression, but is still clearly audible.
Low-quality MP3 recording of PC Speaker mode
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I have w7 running with sb sound just fine, using latest CVS. W7 is a
tough guy, the first time I heard correct sound was in dosbox. Any
other emus/windows dos box etc. just didn't work.
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Nah, the SB sound still doesn't sound right in the latest
CVS. Try switching the game to PC Speaker instead and you'll
hear what I mean. If you actually have "Sound Blaster"
selected in the game's config screen, the sounds will be
played at much too low of a pitch.