RE: [Doris] PyGame/PyOpenGL
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From: Brian H. <ho...@bo...> - 2004-05-01 01:07:38
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> A debugger would help. ya think? =3D) > The tolua system saves a lot of manual work. But that works has been done already with the first pass, right? > Tolua does present a mechanism to parse the .h files directly and > only take out the bits you want, but you have to add // tolua_start > // tolua_end style markers all over the place. I would prefer that, immensely. It's just far too easy to have the .pkg and .h files diverge. > Back end? Do you mean start up GL? I pretty sure there is code to > do that in SDL. Is SDL that much hassle to get going? Please expand. It's not difficult, it's just gotta be done. So anywhere there are glut calls, you have to convert to SDL calls, etc. Maybe I'm making too big a deal out of this, but that's partly because I've never actually had to write SDL code directly =3D) > This could be presented as an additional tool. I don't really find > the existing system that much of a hassle. That's because you use Python =3D) > these are entirely optional. I don't think the Lua parser or > compiler should be, or needs to be changed. How would you add classes that would generate static compile time errors without modifying the parser? Brian |