Menu

#30 Impossibility to travel

None
closed-duplicate
nobody
None
5
2020-11-09
2006-02-21
Anonymous
No

When playing with 2 players in a local network the
client on the machine not hosting the server
(server+client on win xp, client only on win2000) did
not want to let the user travel anymore. The
travel-window appeared, the buttons were clickable but
nothing happened.
The "push [user]" command in the server-cmdline made
the client be told, it was kicked and a message "[user]
has left", followed by "[user] has joined" appeared. In
fact the user did not have any data loss except that
the price of the coke he owned was set to 0$ - so in
the end there was no problem in game-play but just in
information. Using the "push [user]"-thing was just a
trial-and-error... don't know why it worked and I'm not
sure how, at all, the bug can be re-produced

Discussion

  • Ben Webb

    Ben Webb - 2020-11-09
    • status: open --> closed-duplicate
    • Group: -->
     
  • Ben Webb

    Ben Webb - 2020-11-09

    This issue has been migrated to GitHub; see https://github.com/benmwebb/dopewars/issues/30

     

Log in to post a comment.

MongoDB Logo MongoDB