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File Date Author Commit
 .github 2024-02-09 YaMiN YaMiN [116a95] some minor refactors
 app 2024-05-05 Yamin Siahmargooei Yamin Siahmargooei [0f61a8] updated some libs
 fastlane 2024-01-09 YaMiN YaMiN [451511] updated some libs, some reformats/refactors
 gradle 2024-04-30 renovate[bot] renovate[bot] [60a2ad] Update dependency gradle to v8.7 (#186)
 screenshot 2023-01-12 YaMiN YaMiN [478a41] fastlane added
 .gitignore 2023-04-28 YaMiN YaMiN [a09789] ui overhaul/refactors
 LICENSE 2022-09-20 YaMiN YaMiN [daecc6] license added
 README.md 2024-03-14 Yamin Siahmargooei Yamin Siahmargooei [0d27c2] Update README.md
 build.gradle.kts 2024-04-30 Yamin Siahmargooei Yamin Siahmargooei [1a3f33] minor fix
 gradle.properties 2023-12-21 Licaon_Kter Licaon_Kter [a67ad8] Remove gradle property unused in Java 17
 gradlew 2024-04-30 renovate[bot] renovate[bot] [60a2ad] Update dependency gradle to v8.7 (#186)
 gradlew.bat 2024-04-30 renovate[bot] renovate[bot] [60a2ad] Update dependency gradle to v8.7 (#186)
 renovate.json 2022-03-31 YaMiN YaMiN [d5f489] first compose commit
 settings.gradle.kts 2023-12-21 YaMiN YaMiN [a9caa1] migrated to kotlin dsl for build logic

Read Me

Get it on F-Droid

Dooz/Tic-Tac-Tao

Android CI

Dooz or Tic-tac-toe is a simple pen-and-paper game. I created this implementation using Kotlin and
Jetpack Compose for Android Devices.

Get it on F-Droid

Preview

preview

https://github.com/yamin8000/Dooz/assets/5001708/bd9f0905-2677-45d5-b5f3-c1ed8ef894d5

Compatibility

SDK21+ or Android 5.0+

Usage

Just play it!

Download

Features

Technical

  • Jetpack Compose
  • Material3 and Dynamic Color

Game

  • Variable game board grid size from three-by-three to seven-by-seven (Larger than seven-by-seven is
    simply ridiculous and unplayable on mobile phones)
  • Variable game AI difficulty (easy, medium, hard)

Variations

Simple Game

The Simple game is the simplest variation of Tic-tac-toe with a three-by-three grid with two
players. The player who succeeds in placing three of their marks horizontally, vertically, or
diagonally is the winner.

preview

Simple Game AI

Currently, in hard mode, AI uses a strategy rather than an AI search algorithm like MinMax. This
strategy consists of these steps: Win, Block, Fork, Block Fork, Center Play, Corner Play, and Side
Play.

Strategy's source: Flexible Strategy Use in Young Children's Tic-Tac-Toe by Kevin Crowley, Robert S.
Siegler

More info on the strategy here

On Easy difficulty, the AI plays a random empty cell in the grid. In Medium difficulty, AI chooses
between Easy and Hard Difficult for each move based on a 50/50 chance.

Changelog

License

Owl is licensed under the GNU General Public License v3.0
Permissions of this strong copyleft license are conditioned on making
available complete source code of licensed works and modifications,
which include larger works using a licensed work, under the same
license. Copyright and license notices must be preserved. Contributors
provide an express grant of patent rights.

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